AR Content
Space Overview
The source and destination of all
The exhibition experience that tells the stories of soil
Timeline
Scope of work
Tools
Team
The Soil project was designed during the Major Studio 2 course in 2022. I created a exhibition that expand audiences’ experience with AR that interact with the physical artworks in the space.
I began by exploring my interests, conducting research, and refining my concept to develop a unique idea. I then meticulously planned and executed experiments, both in physical and digital forms, to bring my concept to life and present a compelling proposal for the exhibition.
AR Content
Space Overview
Components · Living organisms · Geological history
Current situation · Precedents
Precedents · Inspirations
Soil classes (soil triangle model and chemical structure.)
The structure of strata and existing dinosaurs.
Living organisms.
An exhibition for people who are interested in the soilthat offers both physical and digital experience to tell the stories of the soil.
At first, I crafted high-quality 3D animate visuals with Cinema 4D and subsequently transitioning them to Unity—a game engine that is widely used in augmented reality (AR) and virtual reality (VR) development. Utilizing Styly, a comprehensive platform with Unity integration, I transformed the assets into an interactive AR/VR experience, optimized for mobile deployment.
The accompanying videos provide a demonstrative walkthrough, showcasing the seamless functionality and integration on my smartphone.
What I've learned:
-How technology can be utilized to represent the natural world.
-The importance of the technical skills to import my ideas into the actual situation.
Future steps:
-More structural and dynamic narratives in AR.
-Expand this experience into the field of education.
-Expand elements other than soil.